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project-wiki:artifacts:design_artifacts [2023/08/16 12:37]
mlhicks
project-wiki:artifacts:design_artifacts [2023/08/31 15:53] (current)
mlhicks
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   * Bill of Materials:    * Bill of Materials: 
     * Hardware: A bill of materials (BOM) is a table showing all parts in your design in a hierarchical structure with top assembly, subassemblies, and parts. The BOM also has information regarding each part such as a part number, a drawing number, and a source for the part. The BOM can also be used to track the completeness of the project. It is a good idea to add cells to the table indicating whether or not parts are currently on order, being machined, tested and approved, or completely done.   More information on the BOM, including a sample BOM, is found in the Development Reference of the textbook under Bill of Materials. A BOM Template is provided on Box under Class Documents/Templates.     * Hardware: A bill of materials (BOM) is a table showing all parts in your design in a hierarchical structure with top assembly, subassemblies, and parts. The BOM also has information regarding each part such as a part number, a drawing number, and a source for the part. The BOM can also be used to track the completeness of the project. It is a good idea to add cells to the table indicating whether or not parts are currently on order, being machined, tested and approved, or completely done.   More information on the BOM, including a sample BOM, is found in the Development Reference of the textbook under Bill of Materials. A BOM Template is provided on Box under Class Documents/Templates.
-    * Software: A software bill of materials (SBOM) (see [[http://ntia.gov/SBOM|NTIA definitions]]) is the software hierarchy and dependency list with appropriate libraries and test scripts. It shows how the different software elements are interconnected and allows future users to examine dependencies, especially when dependent libraries are updated external to the project and may cause linking errors. See how this fits into [[..tools:Software Projects]].+    * Software: A software bill of materials (SBOM) (see [[http://ntia.gov/SBOM|NTIA definitions]]) is the software hierarchy and dependency list with appropriate libraries and test scripts. It shows how the different software elements are interconnected and allows future users to examine dependencies, especially when dependent libraries are updated external to the project and may cause linking errors. See how this fits into [[..software_projects:home]].
  
   * List of Parts to Purchase: Late in the first semester or early in the second, teams should have identified which parts of their design will be purchased from vendors rather than designed by the team. Developing this list and sharing it with your sponsor can be helpful to get approval for increased budget necessary to complete your project. You may also need to purchase specific software, libraries, or IP blocks necessary to complete your project. This may be part of the Bill of Materials, rather than a separate item.   * List of Parts to Purchase: Late in the first semester or early in the second, teams should have identified which parts of their design will be purchased from vendors rather than designed by the team. Developing this list and sharing it with your sponsor can be helpful to get approval for increased budget necessary to complete your project. You may also need to purchase specific software, libraries, or IP blocks necessary to complete your project. This may be part of the Bill of Materials, rather than a separate item.
project-wiki/artifacts/design_artifacts.1692211026.txt.gz ยท Last modified: 2023/08/16 12:37 by mlhicks